First game jam ever. Woohoo! I apologize in advanced for any bugs in the game, we changed our idea like a day before the submission hehehe.

Programming was done by me and art by my friend Jonathan Morales.

Objective: 

Keep dodging objects for as long as you can. If you're hit by one, the game resets

Controls:

WS - Move foreward/ backwards

AD - Move Left/ Right

Q - "Gravity Waves" - this does not work as intended. It's supposed to make objects within a 10 m distance from you orbit your player at a 2m distance to shield you from other oncoming objects. Due to the constrained space the objects curve around you instead

C - "Time Warp" - In order to mimic moving close to the speed of light, for 5 seconds the time scaling of the game is turned almost all the way down to mimic how time slows around object moving at the speed of light. This lets you slow down everything but retain your regular speed to avoid any sticky situations


If you liked the concept of the game, stay tuned. Unless we get too busy with life, start a new project, or keep doing different game jams, we might update the game regularly until it's a more fully fleshed out game.

StatusReleased
PlatformsHTML5
AuthorJaysoos
Made withUnity

Comments

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Great game !

Just, when you're in time warp, walls lose their solidity, but I guess that's because we're moving so fast xd

(1 edit)

HAH! And here I was frantically fixing and testing walls, but forgot to test them during the time warp. Thank you for catching that!

EDIT: It didn't occur to me until now that timescale also affects physics calculations (even though I was programming to account for that the entire time LOL) guess I forgot about the walls and their collision calculations